A new Warframe update has arrived today that adds new content and a lot of Ghoul Purging action to the Plains of Eidolon.
Players on PS4 and Xbox One can now complete four new bounties to take down the hordes scampering Earth’s open zone.
The Warframe Ghoul Purges are the latest bounties to make their debut on console and will be available until February 6, 2018.
A breakdown of the new enemy-types can be found below:
GHOUL AUGER: Known colloquially as the ‘drill sergeant’, the Augur is fast-grown into its enhancements. As with all Ghouls, no regard is given to the proper development of its higher functions. Cantilevered leg augments propel the unit toward the fray at speed, while over- and under-mounted extendable drill carriages magnify both reach and penetrating power.
GHOUL AUGER ALPHA: Whether through aberrant cognition or sheer brutality one specimen always moves to the front of each pack. It is from this individual that the other units take their lead.
GHOUL DEVOURER: Vay Hek’s personal favorite, the Devourer is a maximal terror unit. Draped in shreds of the diapause bag that birthed it, this gap-mawed monstrosity barrels toward prey with furious intensity. Wrist-mounted hooks are welded to elbow joints and hyperpowered by a myotechnological winch system for maximum impact-and-pull.
GHOUL EXPIRED: The Expired are Ghouls who have succumbed to malnutrition or environmental poisoning during the early stages of development. Their backup nervous systems continue to drive them forward, however, making them ideal suicide troops.
GHOUL EXPIRED DESERTER: Why this emaciated monstrosity chose to abandon its pack remains to be seen.
GHOUL RICTUS: So named for its terrifying leer, the Rictus (AKA ‘the Sawman’) lives to divide and conquer its foes – literally.
GHOUL RICTUS ALPHA: This specimen shows evidence of advanced cognitive abilities and greater, if rudimentary, situational analysis. Cold blooded and ruthless, t is easy to see how this specimen led its pack so ably.
To counter this plague upon the Plains, Tenno forces can arm themselves with a handful of equally authoritative weapons.
“Prepare to wield the majestic Corinth, a double barreled shotgun that’s commanding and explosive up-close; the sleek, deadly Gunsen, a steel-bladed, fan-like weapon that slices the throats of unsuspecting enemies in a mini-second; the satisfyingly brutal four-barreled Quartakk rifle; and the Grineer favorite, a compact, high fire-rate, automatic Uzi dubbed the Stubba,” a message from Digital Extremes reveals.
And these aren’t the only changes, with an assortment of other content also landing today for PS4 and Xbox One players.
Dynamic Weather is now running on the Plain of Eidolon, which “brings rain, lightning, rolling thunder, as well as fluctuating wind and cloud patterns.
“The Plains can shift from sunshine to rain (and vice versa) during the day and night, and rain will linger for a reasonable amount of time.
“Take advantage of increased fish spawns and reduced visibility for the Grineer while it is raining.”
Focus 2.5 is also another major release part of this new Warframe update, which makes for some dramatic changes to the current system.
A short list of Warframe patch notes for the biggest in-game changes can be found below:
Focus points: Similar to the Focus 2.0, points invested into the 5 Focus Schools will be refunded back to their correlating School. For example, Zenurik Focus points will be refunded back into Zenurik for redistribution.
Brilliant Eidolon Shards: Shards invested in waybounds have been returned as items, while shards that have been turned into Focus points have been refunded as points.
- Installed Lenses have not been affected, and will remain on your Warframes and weapons.
- The cost of Focus as a whole is now roughly half of what it was before, thanks to the the millions of Focus points saved on pool capacity and node cost reductions!
- Focus abilities have been tweaked to improve usability and to bring overall power levels of the five schools closer together.
Shared Pool Capacity:
- We have added shared pool capacity! You can now upgrade your pool size using the points from any School you wish, which increases the maximum capacity for every school all at once.
- You can increase pool capacity from your active tree. Simply select a School of choice as your “primary” and use its Focus points to increase the shared pool capacity.
- The ability to increase capacity from within the tree itself still exists, but these points will contribute to the shared pool instead.
- The costs of unlocking nodes across all trees have, on average, been reduced by almost 30%.